The future of Console and Computer gaming. (PDF)

Today gaming is one of the biggest entertainment industries with billions of dollars in revenue supporting thousands of workers. Computer gaming reaches into almost every American home in one form or another and the consumers of games represent a wide and diverse section of America including men and women, adults and children, casual and professional. With the growing popularity of computer games it’s increasingly important to make sure the consumer has the rights and technical means to avoid censorship and monopolistic practices.

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